It's not that hard to guess? Just make realistic art? Grounded in reality things? Sci-Fi with realistic materials etc etc, the rest is just sci-fi or fantasy dressing.
I think the bigger issue is that some people looking for jobs may be applying too broadly. I agree that you should only make art that you like making: be it DOTA, Blizz-like, or realistic. The problem is showing art to studios that do not match the styles you like to make. My suggestion is limit who you show your work to.…
Oddly no. That would be a nice change of pace. I think the issue there is that most schools teach that 'next gen' is realistic and 'stylized' is hand painted only. That's flat out wrong. I would gladly consider 'super next gen' stylized portfolios.
Really cool advice, thanks Gav! I've always wanted to attend those portfolio review workshops at GDC, and have always been busy during them. Interesting to hear about the stylized/realistic portfolio breakdown stuff. What sort of next-gen qualities are studios that work in stylized art looking for these days? There is the…
Closed: I think that's a pretty big gamble. Keep in mind, this summary is from reviewing, and geared towards, students breaking into the industry. A reel from 10 years ago wouldn't be possible. No.2, I really think is important because people at that point in their career will try to flood you with work that isn't exactly…