its looking pretty good so far, nice roughness and yet soft to break up the noise, good depth and variation in debris. and you said you'll be doing work on the diffuse? welp, I can't wait to see it.
@Klockwork- Thanks for the feedback! What do you think of the grass blades now? This passs I added more defined twigs and wood debris, as well as some blades of grass. Next pass I am going to do a little more debris rough up the stones that are there. As well as do first pass on diffuse.
@luge- Thank you for the kind words. @luthyn- I think you will see with this updated pass that their is more height variation now that the AO map is plugged in. Additional debris added to the tile. Diffuse and spec pass. Looking at the photo ref I have everything is pretty bland with a lot of dirt or dust on top of it so I…
I personally prefer a tad more brush. Not much, just a handfull more. Right now I see it as a bit of a boring composition. On the technical side, looks good...did you bake some cavity into your diffuse map? Can't tell. As far as the Roughness and Spec Color go, I think the color is ok. The roughness of the dirt might be…
@Rurouni Strife- Thanks for the kind words. As far as your question I took the "Volume" layer from nDo2 Diffuse bake set and I clamped it and threw it in a mask as an adjustment layer to get color variation. I tried really hard to not just throw overlay maps, but instead use them in a way that affected colors across the…