Robeomega, thanks, I understood. I'll pay attention to sharp corners in further projects. I guess I'll forgive myself this time. ) Here's the low poly with normals and ao. A bit less than 3k tris, 2048 maps. I sure could cut down a plenty of polys and work more on uvs packing... But I'm already spent too much time on that…
Your more rounded edges look smooth however the tight ones still read as tight.On 1080p if you have it in first person view most likely you cannot even see those rounded corners and it looks like a sharp corner. You have to sometimes make the decision that although in real life the edges may not be that rounded in a…