Yeah, the fact that this is such an organic creature design is what had me wondering about the normal map. I know this was common years ago, but more neutral poses seem to have taken precedence over the past several years (not arms to sides, but also not arms way out in a t-pose) on account of deformation involving…
I'm not a 3D artist and would say I have little experience with the technical side of a 3D character workflow, but I have a few questions/critiques related to this. Hopefully I've been hanging around here long enough to make sense. I feel like his overall body shape/design turned out feeling quite a bit different from your…