Something silly I did over the weekend to refresh myself on using Blender: I was originally going to do a 128 challenge (128 tris, 128x128 texture) but realised pretty quick that 128 is insanely low, Goofy would have become a Minecraft skin. Bumped it up to a limit of 256 tris and that was still tricky. Texture was done by…
Thanks Darren, I only started dabbling in handpainted textures at the end of last year so you can get pretty far with enough practice and inspiration (there is some awesome stuff here on polycount). Let me know if you ever want comments/crits on your stuff.
you have a really great, and unique style. also ur handpainted textures are really good! keep up the good work, cant wait to see more work on that game :)
Probably should have said this earlier, but there is a facebook page where you can follow the progress of the game I've been working on here, as we do intend on taking it further and hopefully making something closer to a finished game.
Well Drayzers, I'm definitely no expert and I'm still trying to find what works and what doesn't. I think the key is not making textures too noisy, just use higher contrast in areas to bring out certain details. Colour variation is pretty important and something I don't do enough of - I have a pretty bad grasp of colours…