Last year I had an assignment to make a really simple handpainted dungeon, here are some screenshots from maya. Here are some of the textures, everything was 512x512.
Thanks dawg, as I said in an earlier post Jamin Shoulet did a pretty good video on handpainted textures, and in the first vertex magazine there is a tutorial that I really like - that should give you the basics to get started. It helps to look at games with nice textures/style and try to emulate those. Just start with…
you have a really great, and unique style. also ur handpainted textures are really good! keep up the good work, cant wait to see more work on that game :)
This is a bark texture for the project I'm working on, it went through quite a few revisions before getting to this stage though. Also hard to find examples of good handpainted bark textures.
Thanks Darren, I only started dabbling in handpainted textures at the end of last year so you can get pretty far with enough practice and inspiration (there is some awesome stuff here on polycount). Let me know if you ever want comments/crits on your stuff.
Still alive, still occasionally making things. This is my latest folio piece, always good fun getting back to handpainted textures. I made it a little more interesting by putting it in Unity and adding cloth sim to the flag and got some wavy effect going with the foliage. Check it out on Artstation to see it in motion and…
Well Drayzers, I'm definitely no expert and I'm still trying to find what works and what doesn't. I think the key is not making textures too noisy, just use higher contrast in areas to bring out certain details. Colour variation is pretty important and something I don't do enough of - I have a pretty bad grasp of colours…