Hi folks, I was just wondering if anyone had used Photoshop's 3d OBJ paint mode to paint models akin to mudbox. I have watched a couple of videos and think at the very least it could be useful for painting seams but I was interested to see if people have adapted it into their workflow and if there was any tips or practices…
thanks guys. I have used sculptris a bit to paint over seams or fix edge work. Thinking about trying out substance painter too to see if it has any kind of straight forward painting tool set.
It takes some getting used to and the overall interface could use some work, but I really enjoy hand-painting my models in PSCC now. I have access to all my usual Photoshop tricks, brushes and layer styles and it makes dealing with seams much easier than painting on the flat. It's not perfect - deals rather badly with…
Nothing currently beats 3dcoat, in my opinion. Substance Painter may beat it in the future (and certainly has some lovely features), but I'm still using 3dcoat. The Blender painting tools are okay as well, but fairly slow and simplistic (although as mentioned there's work being done in that area). Photoshops 3d painting…
I use it a lot for hand painted props. I love that I can use all my same brushes/hot keys/layers/etc. rather than switching gears between programs. But I only use CS5.5 Extended, I can't stand it in CS6.
I find it's pretty useable in CC. It's still got some issues, but it can still produce some good results. The biggest thing it has going for it painting over UV shell seams seamlessly. That said, the brush system is still quite laggy and takes a bit to get used to.
I used to use this for LP models often when it was first introduced. It was clunky but it was just about my only option at the time. It's been awhile but here is the tips I remember from using it. - Make sure to use the camera move tool not the mesh move tool. If you ever want to snap back to the ortho views and you have…