Does anyone know if it's possible to set the align to edge option for the translate tool in maya to a single hotkey? The tool option is hidden inside menus and it's slowing down my workflow. The marking menu for this is ok but I'd rather not have to select the option and pick an edge, I'd like it to use whatever I already…
It sets any edge that is pre-selected under your cursor as the active component and sets the axis orientation to "component" so the manipulator will be aligned to the direction of that edge. If a face is pre-selected, orientation will be set to that face. Using the script with no pre-selected component will reset the…
I see. But even when I do that (I set it to Alt-Shift-X for now) it's not doing anything when I hover over an edge I want to align my manipulator to. :neutral: Edit: Nvm, it works but not how I imagined. https://streamable.com/1hft Edit2: Third time's a charm. :blush: https://streamable.com/4vcm First time I'm running the…
Hmm. So with the hotbox setup I have. I can align my manipulator to an edge, switch to another component (face/vertex/etc) and then select "custom axis" to go back to the manipulator I saved. With this, it seems to "forget" when I go to custom axis.
Hey, I tested this real quick on a cylinder and it seems to work. It sets your preselection as the move tool's orientation, keeps you in edge mode, and retains your current selection. Let me know if( !`exists doMenuComponentSelection` ) eval( "source dagMenuProc" );if( !`exists manipScaleAlignHandleWith` ) eval( "source…
Alright I think I got it working again for 2015 and 2016. Let me know if there are any issues. If in Edge, Face, or Multi mode, the script will look at what's pre-selected and set your manipulator to that edge's axis (or face normal). Running the script while nothing is pre-selected will reset the axis orientation settings…
Looks like I didn't test it against a complex enough shape the first time around in 2015 so I missed that. I'll fix up the script & edit this post when it's working properly. [EDIT] Script should now behave properly for 2015 and 2016. Works on faces and edges, but not vertices (for now, unless someone really wants it).
Awesome! This is exactly what I was looking for. My experience in mel is pretty limited and it probably would have taken forever for me to write this so I very much appreciate it! Thanks Bartalon! P.S. For me It's not retaining the current selection for some reason. I'm using maya 2014 extension. EDIT: Seems like I have to…