Damn it, and I just wrote something out lol. Here it is anyway I guess proc exportToCryEngine() { string $prompt = `promptDialog -title "Cryengine Export" -message "Label your node:" -button "OK" -button "Cancel" -defaultButton "OK" -cancelButton "Cancel" -dismissString "Cancel"`; if ($prompt == "OK") { string $name =…
There should be a Tools Button in the Crytek Shelf, that has a "create CryExport Node" action in it. That will do just that and also add the custom properties to the CryExportNode Group with the necessary meta data for export.
I'm just starting to learn Python. The code is ugly, but seems to work. You can select one or more object, "_and_" between them will be added to the new group name. import maya.cmds as cmdsdef CryExportPy(): Sel1 = str(cmds.ls (selection=True, objectsOnly=True)) Sel2 =…