Damn it, and I just wrote something out lol. Here it is anyway I guess proc exportToCryEngine() { string $prompt = `promptDialog -title "Cryengine Export" -message "Label your node:" -button "OK" -button "Cancel" -defaultButton "OK" -cancelButton "Cancel" -dismissString "Cancel"`; if ($prompt == "OK") { string $name =…
I'm just starting to learn Python. The code is ugly, but seems to work. You can select one or more object, "_and_" between them will be added to the new group name. import maya.cmds as cmdsdef CryExportPy(): Sel1 = str(cmds.ls (selection=True, objectsOnly=True)) Sel2 =…
There should be a Tools Button in the Crytek Shelf, that has a "create CryExport Node" action in it. That will do just that and also add the custom properties to the CryExportNode Group with the necessary meta data for export.