actually it's better to lerp than multiply. if you do a linear interpolate, with a low value of 8 (in channel a) and a high value of 256 (in channel b) and use your gloss map as the alpha, it'll give you a much cleaner result. the reason for this is that your gloss map has values of 0-1 with 0 being black and 1 being…
Yeah that'll probably work. It did solve this other problem had perfectly using materialinstances. Although one thing I find with them is, say if I wanna set my material instance diffuse to none, it doesn't seem to change anything, I had to basically create a 1024x1024 white sheet to disable like for example a glow effect.…