for all the things you get with UE4, the price is absolutely worth it. hell, a photoshop subscription costs about the same. in my opinion the maya animation tools alone are worth subbing for UE4 lol.
I'm more curious to see where this is going to put Unity in terms of used game engines. Unity is very easy to work with which is one of the biggest reasons to pick Unity for a project, but UE4 is supposedly incredibly easy to learn and use also. From the looks of the "Marketplace" tab on the UE4 downloader thing, there…
The $19 is a great deal if you are gonna make a game out of it, but for educational or game modding purposes, it really kills people off. I've read that they won't be able to release the editor for modders now with any game that runs on UE4. Thats goodbye to any mods on any UE4 games.
Interested to see how much the workflow has improved in UE4. Prior this news Unity was the absolute fastest on game iteration time hands down (UDK required you to shut down the program before compiling scripts.. whoever designed that shouldn't work on tools ever again). I hope UE4 gets some better world constructing tools,…
At this point, I would say that Unity is still the best option for small/hobbyist teams. (in the range of 1-10 developers) The free version of Unity is very capable, and it's lack of cost up to $100,000 in revenue makes it one of the cheapest possible options. While Unity's performance and feature set might be lacking in…
Just curious as to whether people think the UE4 subscription plans will affect AAA dev in a positive way? instead of having to shell out $1,000,000 in advance for source access, they could hire more developers instead, right?
I just watched This video on youtube. I'm a Unity user for about 3 years now and I have worked with both UDK and Cryengine sdk for a while now. What I found very interesting on the UE4 editor was they have change it to be like Unity editor ! I mean the window forms, asset browser, etc . I think that is very good. They have…
That makes me very happy to hear :) ...also, a bit sad. Honestly, when I heard the UE4 news, I was seriously intrigued, but hopefully their in-editor modeling isn't all THAT bad, is it? :S Devving ProBuilder has be mostly hooked into Unity, but UDK was my "first"...
I am really liking UE4 so far and the goodies they have included with it. The materials look amazing. I am just a hobbyist and the $19 for me is not a big deal. Hell if you compare it to adobe and autodesk, you really get some amazing tools for very little.
Positive... has been confirmed numerous times by Epic on the UE4 forums. They also confirmed that you can cancel your sub, develop your game, and re-subscribe right before you publish if that's the route you want to take. Obviously you miss support and updates, but once you pay a month the engine is useable forever.