And upgrades are basically what the UE4 licensing model is. You pay $20 once, you get the full engine and every feature it has at the present time, and if you want to upgrade to a newer version of the engine, then you pay $20 again for the latest build. There is no reason whatsoever why you need to stay subscribed every…
Don't you think it's like cheating? 20$ is not that expensive and you're essentially contributing to the development of the engine. (Which I think is a good thing)
Depends a lot on the user. Hobbyists are skeptical of even spending the first $20 and anybody who used UDK solely for learning purposes rather than professional work will likely not pay $20 a month because that ends up being a subscription fee that won't return any profits. I wouldn't really call it "cheating" and you can…
They're expecting modders to pay the subscription fee to access the editor, to mod UE4 games. I genuinely just don't see that working. I want to ship the base game of my next title for $10. People aren't going to want to pay $20 to mod it. I don't want people to have to pay $20 to mod it, because I'm already paying a…
I'm pretty sure its monthly subscription. (20$ per month) You can try this great articles by the awesome guys at 'marmoset': http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice
No. You essentially pay only for updates. So pay 20$, cancel sub, pay again when interesting update come out. Sub is only for people who want access to Marketplace, bleeding edge source code, and ability to contribute to Epic code repository.
Unity Pro also has a subscription. Sure you could use the free version but for most purposes (and I'm assuming for many of the cool Unity 5 features) you'd want to use the pro version and that is currently a $75/month subscription or $1500 on the spot, $1500 for iOS and Android each and $500 for team features (or…