We only ever planned on doing monthly releases, the fact that we pumped out several hotfixes before 3.6.4 was out was because 3.6.3 was the first public release of the 3.6 branch and required numerous hotfixes out of the gate. The lack of hotfixes since 3.6.4 has nothing to do with anything you may have read in the press,…
Prolly not much. I know about PBR. Honestly. This release is so vague, that I can only wonder that it was like "Holy shit! Guys! It's end of the month and we are supposed to launch EaaS, this month! Do something!. Now!" On other sides it lacks access to full source code. And that is actually very big deal. You can solve…
Never once noticed any of the above issues when exporting. Yeah there is still stuff they can add to the material editor for sure and I do really love unreal node based editor its the better solution for some kinds of materials in some cases but, I find cry engine materials very easy to set up and there is a lot of control…
The issue with Crytek, is that they never gave a sign that they were listening. Hell even simple "Screw you, we don't do it!" would be nicer, than permanent silence or copy-paste PR answers... They hopefully change it. They have one month to show dedication to change. And I'm not telling that they should in one month…
This sounds like "Ooopppsss, community not happy, this was to rushed! We need to catch up Epic ASAP" Non the less, I wish you guys best. More competition never hurt end users. Guys. I can give one advice. Look at what is Epic doing, and just stop being so secretive, and disconnected from community. Just play open cards.…