The reason for that is in its flexibility. UE4 is by far and away more flexible than CryEngine is. And unless Crytek decide to release their source code with the subscription (very unlikely), that will never change. example: Take CryEngine's material system. you have a whole bunch of preset shaders to use, and sure they're…
Hm, I would have hoped he'd give an example of this. Without knowing what to specially change in our approach with users it's hard to actually improve.
I saw many complains about «why my texture looks wrong in cryengine», «why my texture become so noisy», «why crytiff compression is so horrible» etc. 5 seconds??? Their plugin is very slow (mostly because of rebuilds/preview). Most of time i`m working with 2-4k textures and i got so many crashes. And i`m not the only one…
Crysis 3 was fantastic, you're really doing yourself a disservice by not finishing it. Warface is pay to win garbage. Mediocre games? Sure, Warface isn't great, Ryse had bad gameplay I hear, but the Crysis series is solid. Crytek has been indifferent towards indies to an almost apathetic degree though, and that is…