The issue with Crytek, is that they never gave a sign that they were listening. Hell even simple "Screw you, we don't do it!" would be nicer, than permanent silence or copy-paste PR answers... They hopefully change it. They have one month to show dedication to change. And I'm not telling that they should in one month…
This sounds like "Ooopppsss, community not happy, this was to rushed! We need to catch up Epic ASAP" Non the less, I wish you guys best. More competition never hurt end users. Guys. I can give one advice. Look at what is Epic doing, and just stop being so secretive, and disconnected from community. Just play open cards.…
I believe that's not from Crytek, but from a dedicated crydev.net staff member (who has also made a lot of tutorials). As far as I know the orange crydev.net staff members don't work for Crytek, only the blue ones. Nonetheless it's a really nice effort from Richmar1. Especially the extensive comments in the source code.
I think a good analogy is: Unreal is to Steam as CryEngine is to Origin or Unreal is to PSNetwork as CryEngine is to Xbox Live. Comparable, but Unreal has the edge on PHILOSOPHY. And you can tell a company's philsophy by whether or not they are willing to take the lead on things such as providing full source code and…
Prolly not much. I know about PBR. Honestly. This release is so vague, that I can only wonder that it was like "Holy shit! Guys! It's end of the month and we are supposed to launch EaaS, this month! Do something!. Now!" On other sides it lacks access to full source code. And that is actually very big deal. You can solve…