Sorry for the lack of communication on this front. We have been working around the clock getting this ready for you guys not only on a software level but also the server load level. Thanks for hanging in there and we hope that you guys enjoy the beta once it drops!
I'm sorry if this has been answered already. Can you get access to the complete megascans archive now or is that beta/service still due? If I would buy the complete Suite now would I get anything that I won't get from the open beta?
Totally awesome, thanks for the update! Apologies, although I would argue it's even more annoying when you try to follow a thread and updates of a product and the content is very off-topic. The system is very simple, you're in the Quixel forum, and each thread is clearly titled with what the thread is about. I'm sorry if…
Great software! I'm super exited about working with it in the future, but I use OS X at home and at work, and I'm sure there's a lot of companies like mine working with macs as well. Sorry for being the party pooper but it seems like you are not considering a large amount of users. Any plans to porting this to mac? (Keep…
We have a problem with last version 1.3. We use Quixel with UnrealEngine4. When we tried a texturing in 1.3, and you change the scale of material the texture, this become missing, and only the color applied it. Texture Albedo disappear. It's only failed on UE4 and UE4(Optimized)calibration settings. PBR works fine. One…
allaze-eroler: Really sorry about this crash. I'm currently looking into what might have caused this -- putting together a hot-fix. Gheromo: Combining multiple maps into a single one is possible with calibration scripts (UE4 (Optimized) does this for instance) -- but agreed, a simple UI for it would be ideal! OutOfMyMind:…