@yeluis - AlbedoM is an Albedo specific to the metalness workflow. It contains both diffuse albedo (for non-metals) and specular albedo (for metals). Wherever the metalness map is painted white it picks the specular albedo from the AlbedoM map. The diffuse albedo for metals is automatically made black in the shader. A…
Maybe I'm a bit confused about materials here. But if we're using PBR in 3DO, why do we have access to diffuse intensity? Surely diffuse and specular are inter-mixed based on the gloss slider/control map? I'm struggling to know how to set the diffuse/specular sliders here, it seems like once PBR is set then these should be…
-For 3do how do I turn off the cavity map, it's hard to tune my normal map using just nDo and 3do because there is this cavity/convex diffuse map that always seems to be present, I set the diffuse and specular to zero expecting to see nothing yet I still see texture on my model even though I'm just working with a normal…
So me and my colleague are thinking about getting this because we are pretty behind on art (we still roll with diffuse textures and vertex lit shaders atm haha). But we do have some questions, right now all of our stuff is handpainted, and we were wondering if we could drop in a hand painted diffuse texture, and then use a…
@Teddy: Is Megascan some kind of Texturepack with Diffuse, Normal, AO and Specular? I watched some Videos but at the moment im not sure what Megascan exactly is.
But when I link my wood to "Varnished Wood" and do not plug in a diffuse map, there is no material for "Varnished Wood" It does not let me adjust the gloss or apply any details to it.
Yea we understood ,so when we'll make the shift we'll also move to painting that information with NDO (or Zbrush) instead of faking that in the diffuse. It's just that DDO will automatically add all the scratches and dirtyness to a metal for example, which is great for a realistic art style. But we just want to have the…
I'm a bit confused right now, I am trying to edit my wood however, I do not see any layer allowing me to edit the gloss of it and add material detail to it. This is what I've done so far: ~ Plugged in a material ID with the wood being "Varnished Wood" ~ Plugged in a Diffuse Map with the photo sourced wood I created myself.…
can someone help me understand the difference of an albedo and the albedoM? i have been using the regular pbr calibration profile. I am now trying some things out in UE4 and when i input a base diffuse it wont show up under AlbedoM but it does under Albedo. (albedo is not a default map when using the ue4 preset) i cant…
radianceForge - I'm pretty sure it's because if you use sRGB for black and white maps like metalness and gloss, when the gamma is applied it messes up the values of your maps. So your 50% rough material wouldn't be 50% rough anymore if you have sRGB on that map. The renderer only looks at the numerical 0-1 value, not the…