Thank you guys for the amazing feedback! I'll do my best to answer as thoroughly as possible. Bartalon: Thank you for linking to the latest version. This will make it into the next build. Jaidek: Yes! In 3DO you can turn PBR off, and when you set up your project you can load the "Base Definition" preset to quickly bake in…
So I have been playing around with quixel suite a lot and it is really quite powerful. My only issue is that I can seem to make it seamless. For example how is everyone making the barrels to their guns not have a seam where you cut the uvmap? Another example was the owl recently posted. I didn't see a single seam in that…
Hello everybody. I'm wondering wich way you correct (for example spec, gloss) after u export it and save as bitmap. The matter is that in preview window(skyshop) i see all so colorfull, bright and shiny, but after exporting final maps and putting in (for example in to Marmoset Toolbag2) the mesh loocks dull and faded. The…
Bad news, Quixel forum is gone - without any announcement, Quixel-style, I´d say. Will the forum be reopened? If you want to know how to NOT communicate with your clients, Quixel is a "perfect" example.
So how does the Quixel suite (mainly ddo) work with software different than autodesk maya and 3ds max? For example Cinema 4D. Can I just bake the textures and proceed like in the tutorials? Or do I have to take care of something special?
Yea we understood ,so when we'll make the shift we'll also move to painting that information with NDO (or Zbrush) instead of faking that in the diffuse. It's just that DDO will automatically add all the scratches and dirtyness to a metal for example, which is great for a realistic art style. But we just want to have the…
teddybergsman: If you are going to be doing those changes to exporter please have a look at "QuickSaveMaps" plugin for Photoshop. It allows for great level of customisation and great flexibility. Something current exporter lacks. By the way can you explain in a bit more detail how these calibration profiles work in a bit…
Anyone else having refresh problems in photoshop Cs6? Ever since I installed the suite, my current tasks aren't showing. For example, if I make a text layer and start typing, it wont show me what I am typing, until I finish and click somewhere else in the window. I uninstalled the suite, and now its all fine. :(
I have a noob question here, if for example I'm working on a mesh that I will use for animation and I'm skipping the typical high poly to low poly normal map generation workflow, can I still get advantage of the texturing capabilities of DDO? Since after reading a bit the guides and checking up some tutorials I have notice…