Maybe I'm a bit confused about materials here. But if we're using PBR in 3DO, why do we have access to diffuse intensity? Surely diffuse and specular are inter-mixed based on the gloss slider/control map? I'm struggling to know how to set the diffuse/specular sliders here, it seems like once PBR is set then these should be…
PBR looks awesome, i have a problem though. Shift Left click does not work to select a texture on the color map in the previewer. Anybody else got the same problem ?
Hey guys I am new to the PBR DDO and I was wondering if someone could take me under their wing to help me utilize DDO to its full potential. :) My skype is david.sominsomin and if need be, I'd be willing to pay for a tutor if it has to come to that. Regards
From what I've heard, Megascans is going to be a seperate subscription, but with buying DDO you get something like 100 Megascans from the library to use with DDO right away. They are just bundled up PBR ready materials that include all the textures you'd ever need at very high resolutions.
We have a problem with last version 1.3. We use Quixel with UnrealEngine4. When we tried a texturing in 1.3, and you change the scale of material the texture, this become missing, and only the color applied it. Texture Albedo disappear. It's only failed on UE4 and UE4(Optimized)calibration settings. PBR works fine. One…
Will the new DDO still retain editable mask functionality (adding a certain detail layer and then personalizing it with photoshop brushes and mask manipulation, and quickly copying the changes to all map types, definitely the current best feature of dDo.) Or will this be strictly apply material type and go? That's kinda…
Hey teddy, I know you guys got your hands full. I found another bug for ya tho :( dealing with the metalness maps. I was able to re-create it for every project, I have roughly 5 atm and even by starting a new project. For whatever reason 3DO does not like metalness maps. If you start a project with metalness turned off you…
can someone help me understand the difference of an albedo and the albedoM? i have been using the regular pbr calibration profile. I am now trying some things out in UE4 and when i input a base diffuse it wont show up under AlbedoM but it does under Albedo. (albedo is not a default map when using the ue4 preset) i cant…