Hi Harbinger, Can you send me an example file where this shader assignment failure happens? We did a lot of development work on Bevel for Maya 2015 to ensure that defects like these don't occur any longer. We did indeed do work (as Graham says) on better preserving texture borders, but we also specifically focused on…
I can repro this as well. Though I noticed that the default material node is still connected when I graph the object in the Node Editor, or use the Attribute Editor. Any changes made don't have any effect, so it looks like there's a bug somewhere. Maya has had Bullet support as far back as Maya 8.5, when Disney open…
I've tried all of them and none seem to behave like the 2012 for example. When I unselect something the camera seems to pick any random point to pivot around. Editing big stuff feels quite weird, sometimes it's easier to just turn on the WalkThrough mode and strafe around the object :P
It would add uv distortion, the same way you would do so in hlsl shader. Using procedural values as inputs for other procedural maps is the key part of procedural shading and max doesn't expose everything or supply utility nodes to perform basic maths or other operations. It's mostly irrelevant for realtime use since you…
if you think changing the code of all tools working with subD in an app isnt major change to support openSubD in maya than you should think about it a second time... its affecting nearly every tool in the app... its not just throwing in some new code... you have to make every tool working with this new code... its a major…
Agreed. Having it as a mode that is independent of the modifier stack would really help, leave the modifier there if people like working that way but at least realize that there are times when the stack can't be collapsed and people still need to tweak UV's without bloating the stack even more. Unifying the keyboard…
exactly. i dont see why we can't have a constructive and informative discussion about Autodesk tools in a discussion thread about Autodesk. i would love to be proven wrong about Max UV tools, and I am open to learning like anyone else. @ Mark, I wont start comparing to other feature like baking since we all know there are…
I normally do a "here's what cool in the new version of max" post for the main page and there wasn't that much to get excited about. It would have been more like "here is what is disappointing about the new version of max". What was there, like Per pointed out, is pretty broken and not really functional. The new layer…