If only they would now integrate Mudbox into Maya or at least it's painting/texturing tools! ...instead of adding Maya compatibility into Mudbox and bloat it with the options that are not relevant to non-Maya users, then just add it completely into Maya and keep it clean! And i don't mean here on adding it to Maya and kill…
Gonna get even worse over time, there focusing most of there attention on Maya with the oldest code. Pretty much why BiFrost is a separate application, especially with the multi-threading in Maya. They killed of XSI with the newest core and are now porting some of XSI's features over to Maya.
Bellsey, I've got a new Maya 2015 bug for you. Smoothing certain meshes in Maya 2015 takes about 60 seconds, compared to nearly instant in Maya 2014. I exported an .obj that I use to repro in both packages and tested with default prefs. Where's the best place to submit this?
The overall release for Maya looks great, and it is nice to see that most of the game-related features are in the new LT version as well. edit: I didn't notice it on the Maya LT product page, but apparently they did add Geodesic Binding, as well.