Actually you could use the old copy UV data to Poly data trick, I think TexTools actually simplifies that process. Then you'll your UVs represented in 3D space and you could use the smudge brush or any other 3d tools on them.
They fixed small annoying things in 3ds Max as well: "Small Annoying Things With the understanding that small things can make a big difference, 3ds Max 2015 addresses up to ten minor workflow obstacles identified as high priority by customers. Among these are the ability to preserve UVs for Inset Polygons; the ability to…
I was on an extension for many years. Your basically paying to beta test the extensions for them. I gotta say I'm very happy with this 3ds Max update. Python scripting is awesome.
A great tool, but not fully supported OpenSubDiv, especially when it comes to data exchange. Here's a recent free plugin for 3ds max, which works for a few versions back: http://www.magicpics.com/mps/mps_opensubdiv.html (Haven't tried it yet. )
I love seeing you guys compare these tools via gifs. There should be a thread about useful tips for 3d applications using only .gifs so I can save them to my tipz n trix folder
3ds max's camera has been driving me insane for years now. My camera just tends to orbit around random points in the ether if I have nothing selected. Although what's more frustrating is that sometimes it actually orbits around what I want sometimes.
If only they would now integrate Mudbox into Maya or at least it's painting/texturing tools! ...instead of adding Maya compatibility into Mudbox and bloat it with the options that are not relevant to non-Maya users, then just add it completely into Maya and keep it clean! And i don't mean here on adding it to Maya and kill…