Thankfully, no it won't. I've gotten quite a bit done over the past week. In particular, I've gotten a chance to research and experiment with a 3D version of this script which uses Unity 4.3's new BlendShape support. I'm in the process of redesigning the script to be more user friendly. The initial version will support…
Just a quick update on my progress. I've mainly been working at re-factoring this project to adhere to the Unity Asset Store guidelines. One of the stipulations for custom scripts they have is that the inspectors need to use the SerializedObject and SerializedProperty classes in order to tie in the standard undo/redo…
It's been a while since I've posted anything here. I've been rather busy with personal and work matters, and just haven't had a lot of time for development recently. But I won't go into that. Recently, I've been revisiting my work on getting a decent lip-sync animation solution working in Unity. After a LOT of practice…
Unfortunately, no. The processing is very much focused on pre-scripting. There are solutions out there that are geared toward real-time processing, this just isn't one of them. And with any real-time solution, you're going to have significant problems with lag. Processing the audio for phonetic shapes is always going to…