It's been a while since I've posted anything here. I've been rather busy with personal and work matters, and just haven't had a lot of time for development recently. But I won't go into that. Recently, I've been revisiting my work on getting a decent lip-sync animation solution working in Unity. After a LOT of practice…
Sadly, no. My internet at home has been out for a few days. I haven't had a chance to properly set up my Asset Store account. Also, I really need to do a little extra work on the website for the company I started. Like many designers, my passion for the project has been superseding the need for proper presentation. You…
Just a quick update on my progress. I've mainly been working at re-factoring this project to adhere to the Unity Asset Store guidelines. One of the stipulations for custom scripts they have is that the inspectors need to use the SerializedObject and SerializedProperty classes in order to tie in the standard undo/redo…
It's been a while since I've updated this thread. (closing in on 10 months) But in the intervening time I have not been idle. To be honest, I spent a considerable amount of that time out of work. Unemployment sucks. Thankfully, I have managed to secure a new full-time gig, and my after-hours productivity has been off the…
I actually did take care of it. But the documentation I created I put on the website. I decided it would be too much trouble to create a full micro-site that could be bundled up for distribution with the package. I have a day job and I'm releasing this thing for no money. On top of that there are plenty of other projects…