So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
That is a lot to take in. So you bought a book that you had heard good things about, and the step-by-step wasn't incredibly detailed? You also did not mention the name of the book, although I gather it's "3D Game Textures - Create Professional Game Art Using Photoshop". Would you like some references to good texturing…
Yes, I placed the name of the book in the title of the thread. Sorry if that wasn't clear. To narrow things down a bit I'm looking for hard surface texturing techniques for anything mechanical. For instance, I'm currently working on an R2-D2 model that I would like to texture. I next plan on modeling a Formula 1 race car.…