In the thread accompanying that script: http://www.polycount.com/forum/showpost.php?p=2010609&postcount=26 I don't know how to do it manually in Maya though
I don't know anything about blender but there are a dew options for max. There was a script on the front page of poly count that does this. Or, the way I do it is: -UVW unwrap model, leave the UVW unwrap on the top of the modifier stack. -Apply a UVW map set to planar. -Set the UVW unwrap channel to 2. Choose 'move'.…