Hey Polycount, I'm rigging this thing at the moment, and I've straight away run into problems (I'm a pretty inexperienced rigger) A: Should I build the leg like this? I'm just used to doing double knees, but is it best in this situation? B: How should I do the IK setup? I just put the handle between the base of the leg,…
Hi shrapnel, I don't think you need a double knee in this character. This is useful in humanoid characters to represent kneecap and it helps preserve volume. But to me this spider can easily go without while it gives you additional work. Yeap Maya actually doesn't have bones but joints. I migrated from 3ds max and at the…