Hey guys, So I'm in the middle of working on an Abaddon set with Silwer and we are contemplating making a custom animation to go along with it, hopefully done by one of you guys ;) Now I know with the kinetic gems added theres some support for custom animations but I'm wondering how many items WITH custom animations have…
Just to throw in another example, TVidotto's Phantom Assassin set was one that was accepted with custom animations: http://steamcommunity.com/sharedfiles/filedetails/?id=192339760 It's really a shame Valve aren't more vocal about it, if they are willing to accept some animations, they should be more willing to layout some…
Wonderful speech Andrew! :) I'm all in fighting for justice when it comes to this and totally agree on everything you said. I brought up a lot of the points you made when discussing with Sukotto, and reading everything here makes me want to do the custom animations even more. And yeah MdK, The fact that they do accept some…
I think it has more to do with your latter point, I hightly doubt it has to do with that the fact that people are already doing it. I'm doing animations without guidelines which means I could be doing it totally wrong, wasting my time, and the animations I do were never even considered. At least guidelines set in stone a…
The storm and ember spirit kinetic gems for the three virtues bundle use the animations I put together for the remnants. So yes, they do accept kinetic gems. But at the same time, I've also had another situation where an item was added without any of the animations I've done. I love living in a schodringers box.
Actually, it only got worse from there. But that was mainly a communication issue between valve and nexon. My personal issue is that we never heard anything about it, and that goes for all the animations. We never hear any feedback on the animations. They are either simply ignored or added without a word being spoken.…
My guess is... "why should we do any guidelines if people already are submitting animations and particles". Other thing is that only small % of people know how to make such stuff and there is little to no information for others to begin with :) I am all into such stuff, but it should be available for everyone. One thing…
Wow! Thanks for all the feedback guys! There's definitely a lot to consider moving forward. If anyone is indeed interested in making a custom animation for our Abaddon set, please PM me! :D
This. All of the this. Time will always be the most valuable thing to an artist, and due to that, I've never ever ever touched custom animations for characters for dota. The support is clearly not there yet from Valve and, echoing Helenek, the potential is so extremely large that its really kind of head scratching why it…
The main root of my concern is the story about the glacial shard axe for tusk (http://steamcommunity.com/sharedfiles/filedetails/?id=189083397). As I saw Oroboros say in another thread here the axe was made for Nexon and had lots of custom animations. But when Valve added it to the game they made it an simple uncommon,…