Not really. Although instead of a modifier, you could use the Subdivision Surface rollout inside Editable Poly. If you want to use a Symmetry modifier, it's usually better (faster performance) to add a Turbosmooth modifier above that. YMMV.
I'm a long-time Maya user who is trying to become more familiar with 3DS Max. Everytime I select an object it jumps to the top of the modifier stack and none of the editable poly functions are available. I keep having to click "editable poly" before resuming work on the model. Classic example, I apply turbosmooth and then…
@tynew I've been busy animating and not modeling lately, but when I jump back in I was going to install this tool. It simply remembers the selected modifier per object. http://www.paulneale.com/scripts/StackTools/ I couldn't use Perna's script since I'm skinning and morphing a lot.
Going to bump this thread and ask, I'm using perna's script which has been very helpful. I'm wondering in some cases I'd need to model with an edit poly modifier on top. What kind of shortcuts everyone is using with this? It conflicts to a degree when I need to use the SO mode of edit poly. What hotkeys is everyone else…
1) Nurms subdivision toggle only exists in editable poly objects, it isn't in the "edit poly modifier". Depending on what you're doing you might build a stack that has you doing geometry edits far above the base object. 2) If you need to collapse your stack and turbosmooth is on top you can use "collapse to" command,…
@ perna - Thank you very much, works like a charm. I also happen to be using your script for auto-applying a grey material/black wireframe so thanks for that as well. @ cptswing - hmm it says "installation successful" when I run the script and then I bound the macro to a key and when I press it gives an error and says try…