Question: How do you guys go about purchasing commercial-ready licenses for remote freelance work? Do the new Autodesk and Adobe Cloud services work well for this? Unless people just use cracked / educational licenses / etc. to do such work?
Just to clarify on the fact that files can be openly read by Autodesk to ensure the software is legitimate. However, a classmate of mine from University managed to get a placement and some freelance work at a software company; he worked on 3D for medical videos and a few other big time gigs and informed me that their…
Would really like to see Maya and 3dsmax go down to the price range of maya LT, Can't really work with high poly models in Maya LT so the alternatives for most are either going with blender, or going full out zbrush. but the reality is that you have to fight for freelance work with the guys that pirate all their software,…
may sound silly, but it's kinda like investing in something, but if it doesn't go your way you take back all your money, not really how the world works, "sadly"
You can use Autodesk's rented products at home and at work (but not at the same time) and abroad if you buy premium rental. The cost is marginal compared to the basic version so it's worth it IMO.
The point remains the same why chance everything. Reputation, work, money etc? Like I said you can make up the cost of the software within the first day of freelancing if you rent
No. Not only does this put yourself at risk but it also puts your client at risk as well, which could result in serious problems for yourself. Educational licenses are non commercial licenses, meaning you can't charge for the work you create on them. If you can't afford to purchase the software consider using open source…
I know for a fact that 3DS Max will even track if someone opens a max file made with a edu licence with a commercial licence. It pops up to remind you its not ok to use the file for paid work.
yeah, I know there are services that can do that for you but yeah it's not optimal In my case I do a lot of sculpt work with bakes in xnormal, and the textures they fix themselves with substance etc, then usually they are ok with the obj plus zbrush files.
So here's the thing, and i'm not sure of the legitimacy although i have no reason to doubt it - A client once told me that they, and Autodesk can find out whether or not you're using a cracked version of their software by reading some kind of metadata within a .max/.ma file. So if a client were ever to ask (and they do)…