Hey guys, just wanted to share my workflow for creating high polys. It's based on the double smoothing method, but results in far less polys. This isn't foolproof, but I find that 90% of the time it works. The main benefit is that it creates uniform edge thickness, and you can control the thickness at any time by moving a…
Yeah it would be nice if it's in 2015. The same guy who made this plugin also made quad cap pro and turbosmooth pro, and a load of other plugins. Kind of makes you wonder what autodesk is doing with all of that money.
If it's a simple cylinder, then yes. BUT now you have a bunch of extra verts in your model, making it harder to edit it. Quad chamfer is just a modifier that you can toggle on and off. with swift loop you're also guessing the distance so your edges won't be the same thickness. Also look at my second example, it would be…
It's not as convoluted as "double smooth" so that's awesome. When is autodesk going to update the junky old tri-chamfer? This modifier has been around for a while and they haven't snatched it up and integrated it? Come on autodesk its the one thing you do and you're not even doing that? =P Yea yea I've heard the rumors…