If it's a simple cylinder, then yes. BUT now you have a bunch of extra verts in your model, making it harder to edit it. Quad chamfer is just a modifier that you can toggle on and off. with swift loop you're also guessing the distance so your edges won't be the same thickness. Also look at my second example, it would be…
Hey guys, just wanted to share my workflow for creating high polys. It's based on the double smoothing method, but results in far less polys. This isn't foolproof, but I find that 90% of the time it works. The main benefit is that it creates uniform edge thickness, and you can control the thickness at any time by moving a…