I'm trying to work on a car right now, and am finding myself more and more drawn just to do the entire thing in ZBrush now. I'm currently a maya user. I've always loved to do a basic kind of entire model in Maya and then pimp it up in ZBrush, but as I'm learning more and more hard surface in ZBrush, I can't help but feel I…
The only thing I would do to a care in Zbrush is to bang it up. And that's when I'd finish modeling the whole thing in Maya. But yeah...it's quicker in Maya for sure. I don't think anybody would say that it'd ever be quicker in Zbrush.
The question is why should one replace his modeling software with Zbrush? Sure, the videos made by Pixologic look fun, but actual models shown are rather sloppy. And it would take much more time to make accurate shapes in Zbrush than in conventional software. For now sculpting is only good for organics and shape study.
I think it works best when paired with another program. There are certainly models that I could do entirely in zbrush, and even some that I have, but for the most part it still has it's limits and as such couldn't act as a standalone modeler on the job. The last car I modeled was started in zbrush for the blockout, but…
I am extremely doubtful if you can ever do cars at a professional level in Zbrush only... Look at this for example: [ame="http://www.youtube.com/watch?v=srJjd5t4Wtk"]Modeling a concept car in Zbrush 4R6 - YouTube[/ame] before he retopos it in modo it's pretty wonky in terms of surface quality, absolutely not up to scratch…
You can probably model most things in zbrush and get decent results. The problem however will be in a pipeline when you have to hand off models to different people, or your art director tells you to change something. Making a tweak or two on a tradition sub-d model is much easier and much faster than in zbrush. Stick with…
Zbrush's complete lack of a standard grid, numerical entry, or even proper snapping make this question a complete non-starter for me. The program is nice for doing organic ideas but it completely lacks any kind of real precision tools that really speed up the hard-surface process. To be perfectly honest, I only ever start…
Zbrush model= every change is a pain in the ass. You can do "something" but that won't be adjustable. IMO it's not worth. We don't talk about 'sketching' models but designing and modelling and that means tons of changing and adjusting. IMO there's only one option: splines\nurbs ect. When you reproduce an existing model…