Dalai Felinto is re-writing texture baking in Blender right now (introduction here). It will be based on a quite new (now standard) Blender rendering engine, Cycles. It's unbiased, flexibly customizable with nodes and super fast. What's NOT decided yet is the interface and the functionality needed in real full-scale…
Neox - Blender may work like that in near future. This is the matter few months. Once TDs prepare one specific material we will be able to assign it to all the objects and bake them with same settings. This may apply to standard bake when you load hipoly with texture and bake it onto lowpoly. I'm the guy behind proposal…
@Neox true I hope they first make an implementation of baking that works well and isn't too different in terms of usage from existing solutions (that just work well, like xnormal). I've seen reinventing the wheel way to many times when it comes to implementing new things in Blender, but I guess some of it comes from the…
While I'm pretty good using Xnormal for most bakes. I think the thing I'm most excited for when it comes to baking with Blender cycles is baking lightmaps for use in Unity, though with the upcoming development on baking with a cage in Blender I feel like this should also be nice to help the workflow of baking matcaps and…
Great clever automation. Obviously I mean setting the hi-poly list once and forever per object. Or a group maybe. Or - Blender would need a way to access objects in external scene files from inside a Python script.
To me the most important thing baking is, that i don't have to ever touch it. If I want to, i obviously should be able to customize it. But if i want predictable results i NEED the same settings for anything and have to rule out the biggest source of error. Us humans. That said, it should be able to load and apply bake…
It actually works pretty well at the moment. It even has a "cage." Dalai seems like he's on the right path. http://wiki.blender.org/index.php/User:Bartekmoniewski/Cycles_Baking_Proposals was also proposed on the mailing list. The problem is the mailing list is slowly being taken over by BGE people...