Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
Choosing the following settings will export any animations related to your model: If you have complex animations with controllers, special inputs etc. you can choose to Bake Animation From here you can load the FBX file into your Unity Project then set up the animations from within the engine.
You need to configure your rig and animation so it plays properly. With no joint system you will need to use the Legacy rig; under Animations be sure to set it to Loop so the turbine will continue to spin.
For a simple transformation-based animation (move, scale, rotate) you can do this in Maya and export it to Unity, or simply create the animation in Unity. For this I think it comes down to personal preference mostly. Either way, definitely have the blades set up how LMP and Nesmos described.
First of all you can make one turbine then copy and paste, you have to make two object the fan and the base. to be honest i don't think you have to go in and make an animation since you could write a simple script that can make the fan rotate so it saves you time. if its going to be more that spinning create the animation…
You lose your animations in Maya when you duplicate/combine because you're generating a new object; and keyframes don't transfer to new objects. You only need one turbine animated in Maya, so export that to Unity (make sure Animations is checked in your FBX export settings), create a prefab, and duplicate that object…