Hello all, I am trying to get these wind turbines animated for use in a game using Unity. How would I go about animating these so the animation loops in unity? Will the blades be separate objects or does the entire fbx file havto be one object? how would I export the animation for unity and how do i tell it to begin…
You lose your animations in Maya when you duplicate/combine because you're generating a new object; and keyframes don't transfer to new objects. You only need one turbine animated in Maya, so export that to Unity (make sure Animations is checked in your FBX export settings), create a prefab, and duplicate that object…
I'm not too knowledgeable on Unity and that sort of thing, but I think it generally needs to work like this... For a basic animation where the windmills just sit there and the blades turn, your objects will need to be in at least 2 pieces: the tower and the fan. The primary object will be the tower. The fan will be…
Once your object is set up the way you want, drag it from your scene into an empty prefab. If you make changes, you need to drag the object back into your prefab to push the changes through. You should be able to right click on your prefab and choose Export Package. A window will show up confirming all the related project…
First of all you can make one turbine then copy and paste, you have to make two object the fan and the base. to be honest i don't think you have to go in and make an animation since you could write a simple script that can make the fan rotate so it saves you time. if its going to be more that spinning create the animation…