The live-placement tool you see there in the video is really great: used it already in a project where i had to place and align a 100 objects on a heavily distorted and stretched mesh in the viewport. Positions depended on texture content on that object. Texture was a geographic map and positions were defined by small…
Hi Laurens, Not that I know of. :( In Maya those things are quite easy to do, but I believe the way Nitrous uses transparency and shadows makes it hard to expose those things to a custom game shader. Those are definitely the things I would like to see added asap.