Indeed FXMaps are lacking a bit in terms of documentation and tutorials. Our friend Kenny Lammers did a few tutorials though some time ago. It's done in Substance Designer 2, but apart from some cosmetic changes, the basics of the FXMaps creation remained the same in SD 4, so you shouldn't feel lost. [ame="…
Thanks to the 2 previous video tutorial, i'm going in the FXMap side. but i'm facing one major issue. How do i can change the rotation pivot of pattern input in a Quadrant (for an advanced FXMap setup) I'm trrying to make grass leaves atlas, but it's always rotating at the center of the quadrant.
Hello, We just added a new 2-part tutorial on using FX-Maps. [ame=" https://www.youtube.com/watch?v=61TmAi7hoc0"]Substance Designer #9 - Working with FX-Maps part 01[/ame] [ame="https://www.youtube.com/watch?v=61TmAi7hoc0"]Substance Designer #10 - Working with FX-Maps part 02[/ame] Cheers, Wes
I've watched the new tutorials posted, and read the documentation on FX-maps. Though It really..barely..even touches the depth of them? I am just extremely confused on how to use these FX maps, and they're the base of creating some great substances. I understand a lot of it has to do with creating dynamic complex…