Diffuse and normals have quite a bit into them. I might touch up the diffuse a bit and I still have to make the masks. I found out the hard way that you need to work in ZBrush with the whole mesh as opposed to just the base. The hair I had made was too big and cut through the shoulder pads and harness so I had to size it…
Yup, completely agreed. The material on the render looks much more defined, specially on the crystal. You could try adding some edge highlights on the diffuse, and also work out on the mask a bit. Does ET have a detail map? Would be cool to add something of the sort on the crystal.
I think it could stand quite a few tweaks. The bold details need to pop a lot more, and the minor details are too small imo. On the large details like all the edges of the horns and head should be highlighted well. This is mainly in the contrast of the diffuse, bumping that will help define shapes better. You've also got a…