That's exactly how Blender came to be. He's talking about that one ^. Although Blender really is underrated, it doesn't have all of those features yet. It's getting close though. In the way of optimization, bloat, its interface, and python scripting, it's amazing. I was waiting to see how long it would be until someone…
Just imagine: a from-scratch, game-art focused application. No extensive animation options (just enough for games), no FX and simulation, no rendering other than GPU-baking, material system is purely focused on realtime viewing. Proper modeling tools to support High-to-low modeling, easy management of what objects to…
I think in general we're still clinging to old, established ideas of how 3D DCC apps should work and behave. Blender probably does some/a lot of stuff right, but it's not dramatically different from Max or Maya in the end. I'm talking about stuff where all your actions are non-destructive, where users aren't tasked with…