@rino I'm going outside *gasp* for a bit soon. If you're still online when I get back :P @Arkevilx That sounds like fun...not. I remember my dorm years when I had to move every semester. :(
Awesome stuff guys wow! Feel the proportions are slightly off on all of ours so far. I think Polynauts are pretty good. Here is mine this is gona be fun! Gota work out these proportions better jeez, this face looks scary to me XD
Really cool stuff guys! Really inspiring was fun poking around the google hangout Was kind of scared to start retopoing and procrastinated. But started on it today and made no progress. PLan to stay up really late and hope to have something later to maybe post. After two people telling me to retopo in zbrush and not max I…
You have time until 31st March to finish this month challenge. (ready for game engine model) Anyone and Everyone can participate. We will start a new voting thread one week prior to the beginning of a new challenge where participants can decide on the next concept to work from. [25th March is when we start concept art…
Normally I would be annoyed that I missed the deadline but getting sick and having to move house conspired against me in finishing this to completion and on time. I still wanted to finish her all the way up to texturing and hopefully can finish her in the next month or 2 (as well as give her some hair :P) Was good fun and…
5 days of Gastric Flu and a week without a computer due to moving house is not going to stop me finishing this lady off! Finished the high poly on saturday, did 90% of the low poly on sunday and was hoping to finish that and UVs tonight but due to exhaustion, will have to wait. Last count, the LP was sitting at about 25k…
@Arkevilex, Don't be afraid to push some form into her Low poly, thats where her silhouette will read the most and give off her unique appearance. @Pyrzern, Not to sure how to help you on this one, Im not a very good Hard Edge modeller, but its as simple as they take any pieces with serious geometry changes, and account…
Do you guys have a basemesh to start with? I would high recommend finding a decent basemesh on the net, (BadKing has an excellent one as well as ZBrush having some basic ones) and build your models from that. Right now, everyone's bases (apart from damir_boz and Polynaut) are quite off in terms of proportion and anatomy.…