Nemecys: The way I did it was Paint mask > extract > ZRemesher >small cleanup topo in max + set even border along the edge > use UV groups for polygroup > mask and inflat inner section Hope this might help.
@PyrZen: I have had that problem a couple times. Have you tried using local symmetry instead? @Abidus: Try using z-remesher to a lower polygon count; it looks lumpy and a hard to sculpt on right now. @atomicguppy: I think the borders defining the lips are way too sharp and the nose too straight in the side profile. Started…
Man that sucks i hate it when work gets lost, but iam glad that your still going to be working on it. I have a question how did you do the borders for the grey pieces of cloth ? because they look nice and clean. So ive been busy with my university coursework so i havent much time for this hobby. Ive changed the face a…
@Monophobe: Here are some crits, take it with a grain of salt. They are general so its up to you to do some research into those areas. for the nose check the planes. http://www.stanprokopenko.com/blog/2009/06/draw-nose/ your sculpt's eyes do not have the crease and the part above it is flat.…