Nice! Not sure if it's the render or the diffuse but I think the 'mustard' yellow might be a bit too dark? Also, I think the wires on his arms are a bit too clean and/or bright, being around moving mechanical parts I would have expected the wires to be pretty much black with dirt and oil. But I think I might be being super…
Hey guys fixed a couple of proportion issues and did a detail pass in zbrush the rest of the detail seems to come from the diffuse when looking at the character in game hope you guys like :) i just brought in the arm for posing purposes as there is only really painted detail on them i did not smooth them in zbrush the same…
An update on the small scene i have started bringing it all into UDK 4 and putting it all together still need to build a back wall for the scene onto texturing up the locker which goes in the middle then ill build the wall add some concrete (i think its concrete) fence like barrier inbetween the girders and then finish off…