I know this is just an example, but the easiest way is to avoid having to fix things by storing your work in layers / incremental subtools/saves and/or morph map. With the a morph of the original sphere for example, you could use the morph brush to paint back only the area you want to be reverted. Maybe in other situations…
Hi everyone! I'm not very experienced in Zbrush, can you please advise me on dealing with lumpy surfaces of dense meshes? Here's an example: this beautiful sphere. The right side is perfectly smooth, there's a splendidly sculpted spiral and so on. The left side is a result of brush/smooth/trim brushes and is lumpy. What I…
Thanks everyone! D4V1DC, you're right, I should've probably wrote more. So it was just a simple subdivided sphere with applied damstandard brush. I just thought that geometry for example doesn't matter much. Here's a real life model I'm having troubles with: it was lowpoly in the beginning, then I subdivided it and…