Yeah so basically im importing a character over to zbrush from maya. Im content with some things for now, such as her face, but I want to sculpt and add detail to the rest of her in zbrush. The problem im having is that once I hit that Divide button, the lowest subdivision gets changed, and I lose detail on some parts,…
You can't just subdivide a model without it changing and losing definition. You'll either need to add additional supporting edges to your base model or use creasing in Zbrush. It sounds like your pipeline is a bit backwards. In production, most artists make a basemesh (purely for sculpting/subdivision) > high poly >…
Hello Decoyz, I had the same issue years ago and realized its just how zbrush handles and represents its displaced data. If you store the initial mesh as a morph before dividing the model and then blend it back in afterwards then it has a tendency to exaggerate the higher levels of sub-division. Zbrush does not do…