So question for the experts, does anyone actually use Mari in there work-process. I'm just thinking of if I should invest myself in to this program. I mean I know it has a multi-layered system, which might be more efficient then zbrush since its a bit crashy in zbrush. So does anyone use it or any good benefits of using it…
Ok so I played around with Mari a bit, While I do see a lot of aspects about it that are great. I do think that a lot can be changed to make it more suited for the game industry such as 1. An Opacity shader option 2. Having a GOZ type feature to quickly send files to Maya and 3ds max. Setting up a composite shader in 3ds…
Wow really a Mari product manager. I love this Forum!!!!!!! well to answer your question you guys have some tough competition to be more specific, after doing some research 1. Zbrush vs Mari a. Pros: the best and most popular clay sculpting program in the business b. Cons: Does layers like Mari but it is very limited and…