I'm trying to get Parallax Corrected Cubemap or (BPCEM - Box Projected Cubemap Environment Mapping) in udk. But I am facing a problem. Things are fine when the cubemap is at the center of the world but goes wrong if the centre of the reflection area is elsewhere. The reflection seems to go wrong beyond the camera position,…
So the node based variant is giving you the exact same result? I vaguely remember having some issues with WorldSpace->LocalSpace conversion which would be one reason why I sticked with WS only.