Hello guys ! i just want to ask for advices about Game art and CG workflow so .. i really see that Game Art workflow is just longer than cg one for cg you can go for Modeling >> Unwraping >> Texturing >> rendering = DONE but for the Game art you have something added is " LOW POLY model " and baking. now i'm working on a…
In 'CG' as you call it, sometimes there is need too for poly models with displacement maps to speed up animation / render times. As far as I know, for films you use automatic UV tools more often, than in games. I believe, you can do good enough UVs in Zbrush itself.