Basically people in the industry prefer 3DSMAX not because it is better but just that there are more people out there who learn the program and therefore can work at those places. Maya has strong points as does 3DSMAX, personally I learnt using Maya. Maya is more expensive than 3DSMAX, but now since Autodesk owns 3DSMAX…
I always hear people saying 3dsmax is lacking in animation department, but I have yet to know why. Im curious as I have only used 3dsmax for modeling, only did animation with it while i was in school and thats it. Been using Maya professionally ever since.
In and around my area, the software of choice is Maya. I think i know maybe 3 companies in canada that still use 3dsmax... Edit:: Gameloft, WarnerBros, Rockstar and Piranha Games... and Relic...
I started with 3dsmax end of 2009. Thought its the best program available and then switched to softimage because of an internship and dont want to switch back because its much more intuitive. Sometimes I work with maya on some projects but I like softimage more because of its modeling tools, ICE, rigging and the arnold…
It's not that Maya does it perfectly, its just that there are a lot of little things in max that add up to more friction for the whole process. 1) The curve editor drastically affects viewport playback speed. You have to either close it, or deselect everything which you are constantly having to do each time you play your…